Airbrush Art and the Miami Trip
Popular Culture and the Fairground
in the 1980s - transitional times
Whilst the 1990s saw marked new genres and practices on the fairground, buttressed by a terrific upsurge in the spectacle and
amplification of pop culture on the fairground via the monopolisation of dance music, the 1980s can now be seen as a very important transitional
decade. Ride technologies, social trends and popular culture came together as intense micro-catalysts and stirred up a huge reaction. Almost as a filtered product of this change, the Miami Trip ride came to exist on the UK fairground in 1990 and bridged a decade of change with a decade of pure spectacle. The ride quickly became a major dynamic in the years to come
and played a very important part in the process of continuing to redefine
a cultural analytical approach to the fairground and its art. Nothing short of forming
a blueprint for the 1990s and interweaving a complexity of fairground
issues - the new technology of the fairground in terms of shape and space, relationships between popular culture and art concerning issues such as immediacy, re-usability, viral reappropriation, and the general de-centralised and de-specialised approach to art in terms of the rise of grafitti and special effects image programming and manipulation.
The fairground has always thrived on an interaction
with popular culture, attempting to mimic or recreate popular culture
in various ways. This can be acheived by building up a certain 'physical'
atmosphere around the ride and the fair, or by creating an aesthetic appeal
to popular culture through artworks, slogans, etc. Since the 1950s popular
culture and its reinterpretation on the fairground has been dominated
by music, followed by film. Such reinterpretation and atmosphere creation
traditionally worked best on the enclosed space of a Waltzer or Ark ride,
whereby the ride becomes a social nexus. Within this framework the crowd
becomes an important part, grouped on the platforms, absorbing and reflecting
the atmosphere. During the 1980s changes occured that lessened the ability
of such rides to perform as a focal point - safety laws disallowed the
gathering of spectators (participants in the atmosphere) on the platforms,
and the existance of a singular 'powerful' music culture began to dwindle.
By the 1980s popular culture had become very fractal
and specific at the same time. Music trends – the defining aspects
of popular culture – became excessively ‘subcultural’
with the development of scenes such as punk-rock, ska, new romantic etc.
Consumption of music and image – no matter how ‘fractal’
the particular scene – could be engaged in a constant flow of specialist
magazines, records, tv programmes, clothing shops, etc – all to
be experienced at home as much as anywhere else. A specific ‘crucible’
for each scene became less important, and the fairground had to re-adjust
to this shift in youth culture. It could not appeal to all youth cultures
at the same time, and by attempting to appeal to one (or all) youth culture
it was more than likely to deter people from wanting to visit the fairground
as a cool place to go.
Major films, remaining a vital influence on fairground
art, became driven by sophisticated special effects – films such
as Ghostbusters, Alien, Nightmare on Elm Street and Terminator being a
visceral feast of effects and image technology. These films were not attributed
to a particular musical subculture, but developed a strong importance
in defining popular culture in terms of a slick, hi-tech, special effects
based code. Pop music, meanwhile, was becoming equally technological with
the rise of samplers, drum machines and synthesizers – a loud, beat-driven
music that was well suited to the fairground atmosphere. Although the
pop music of the time might have been despised by followers of particular
youth cultures, making the type of fairground spectacle developed throughout
the 1950s, 1960s and 1970s no longer possible, the fairground was quickly
reverberating to electronic music with heavy bass and drum patterns. Sound
systems and lighting rigs on the rides became predominant, the showmen
unknowingly gearing themselves towards the rave explosion at the end of
the 1980s decade.
In the same way that music and film were developing
with a strong hi-tech agenda, the fairground itself soon became an arena
of pure technology – this rapid rise in ultra-modern technology
starting to re-define fairground art and spectacle in new directions.
The development of the rides became geared towards a ‘white-knuckle’
experience and the strides taken in hydraulic technology made both the
possibility of extreme and varied movement, and the reality of transporting
such a ride, a dizzying spiral of progression. Rides were named as hi-tech
reference points: Orbiter, Sizzler, Satellite, Tip-Top, whilst traditional
artwork all but disappeared. Painted expressions of technology seemed
at odds with the actual technology of the rides themselves, and for a
brief period fairground art moved into the background. The spectacle of
the fair however became intensified as a white-knuckle zone of pure technology,
brought to life by electronic music merged with an increasing array of
special effects ‘sound-boxes’ positioned on the ride.
Welcome to the 1990s - Rave Music
and the Miami Trip
Just as the specialisation of music in the 1980s had
moved the fairground dynamic in a different direction, the 1990s saw a
unification in subcultures that took this dynamic in a new version of
an old direction. The massive impact of the rave scene in effect united
the youth culture of the UK, obliterating both the musical specialisms
exhibited in 1980s subcultures and the distinct ‘un-trendiness’
of 1980s pop music, making the perfect opportunity for the fairground
to rekindle the ‘spiritual’ spectacle of the 1950s and combine
it with the advanced ‘technological’ and ‘physical’
spectacle generated in the 1980s. The fairground became a place to unite
once more – to hear the latest music on massive sound-systems, to
get blitzed by dynamic strobes, smoke machines and huge lighting sets,
to integrate with the technology of pure thrill to a pumping soundtrack.
The social climate at the beginning of the 90s was a strange picture,
with 'rave' music being the public bogeyman - allegedly a pied piper leading
our children to drug abuse, pirate radio, joy riding and dancing in fields
at illegal events. If the fairground was ever in danger of suffering from
an outdated identity amongst the nation's youth fostered through the lack
of strong musical subcultures in the 1980s, then the showmen suddenly
had a rich seam of cultural material to tap into – and they grabbed
it with both hands. Rave music, the ‘sound of the underground’,
brought along a whole new cultural experience based on the pure physicality
of the music – hurtling headlong through various euphoric genres
such as Techno, Garage, Hardcore, Trance and Drum and Bass. The need for
a social appreciation of the music quickly outstretched the available
structures, and the arena of entertainment spilled out into fields and
motorway service stations, making an exciting semi-illegal cultural phenomena.
The structure of the music itself relied on a physical appreciation, the
classic rock or disco tune being transplanted by the seamless mix, populated
with peaks and troughs of musical intensity, bleeped sequences and rave
signatures. The fairground was made for such music, giving the kids a
taste of the rave scene and combining it with the hi-tech riding capabilities
established in the 1980s – the bleeps in the music corresponding
to the ever increasing technical capabilities of the rides.
The Miami Trip emerged on the scene at this juncture,
a tired import from Holland, something of a snigger when compared to the
huge rides dominating fairs in Germany, but the Miami Trip exploded onto
the UK scene like dynamite. There are a variety of reasons for the rides
success, but most importantly it came at the right time to coincide with
the UK's new found passion for loud, provocative and highly socialising
dance music. In one way the ride can be described as '100% flash', so
the new techniques and themes in airbrush art were suddenly foregrounded
on the Miami, bringing to the public a new school of artists with an increasing
spiral of ideas. On an equally important footing
was the social nature of the ride, and its interaction with the crowd
such that spectators become inadvertant participants. This harked back
to the popularity of the Waltzer, riders and onlookers making the atmosphere,
with the Miami and its forward-facing bench forming a perfect vehicle
for both exhibitionism and curious enquiry. The ride created a similar
appeal to a set of stocks in a town centre, a crowd curious to peer at
someone's 'misfortune', the hapless bench of riders spun in large circles,
legs and arms adrift, faces between laughter and distress. A final reason
for the ride's success is its sheer simplicity and portability - easy
to fit in (on a side ground), easy to build up, easy throughput of passengers
- for the showmen the success of the ride was almost a dream come true.
As we saw from the first part of this article, the progressive
dynamic of fairground art went through a 'phase change' in the 1980s.
The traditional school of artwork was split in terms of how it functioned
- traditional 'canvases' remained for a very ornate, although static,
form of fairground art, with the continued success of rides such as Gallopers,
or the need to decorate panels on round stalls. However, the more fluid
end of traditional fairground art had to work with new themes using an
old technique. Most of this work took place on the Arks and Waltzers -
rides which were struggling to maintain the huge popularity they enjoyed
up until the 1980s. A traditional approach to decorating an Ark or Waltzer
would be a theme portrayed with a lettered front section - the words themselves
being the main focus. The lettering would then be augmented with images
or geometric patterns. The rest of the ride utilised a repeating pattern
on the shutters and rounding boards - scrolls or imaginative interlocking
shapes. Artists such as Pete Tei developed new 'worms' and shape systems,
and introduced a more futuristic blend of metallic colours and effects.
Figurative artwork on these rides was less common and often applied unsuccessfully.
Two patterns were developing that would later converge.
Firstly there was a move towards faster and more intricate rides, as the
fairground both renewed its own thrill factor and attempted to live up
to the fast and futuristic rhetoric of the popular culture. It is easy
to see this period as a 'dead zone' for fairground art, but it is perhaps
better to think of fairground art in a more expansive construct - a fairground
aesthetics that encompasses architecture, motion, effect, etc. A good
example would be the Sizzler Twist, seen by many purists as the epitome
of the death of fairground art. But previous to this mid-80s invention,
the Twist had been decorated with a traditional approach of repeating
patterns on the cars and handrails. The Sizzler was a statement of progression,
an old ride updated to appear more slick and hi-tech. The public needed
to be convinced that it was something wholly new and progressive, and
painting it traditionally was not the answer. Instead, the designers went
for a new aesthetic of massed lights, jagged and angular flash, ultra-functional
colour schemes using black and another colour only, heavy emphasis on
fibre glass and shimmering metal.
Secondly, a new form of artwork began to emerge, addressing
the dominant cultural themes of the day (films such as Ghostbusters, Alien,
Nightmare on Elm Street and Terminator, or Michael Jackson's film/music
crossover 'Thriller') with a more narrative approach to design. Popular
1980s rides such as Matterhorns and Super Bobs, as well as the next generation
of multiple deck Ghost Trains, were not suited to traditional styles of
repeating patterns, and only worked with an explosive highly focussed
narrative. For this to be expressed at its best the airbrush technique
was required, and suddenly this form of artwork was catapulted into the
foreground.
Eventually these patterns converged. The rapid development
of hi-tech rides began to look towards airbrush art as something to complement
its ultra modern aesthetic. By the 1990s airbrush art was appearing on
many rides, but it wasnt quite holding the status it deserved. That was
until the impact of the Miami...
100% Flash
The Miami can be truly described as 100% flash. The
ride is a huge backflash with a single bench, and initially was only individualised
through its expressive and dynamic artwork and themes. Its position on
the sidegrounds also created another level of function - the rides were
'sounding boards' for up to date themes, enclosing the fairground and
magnifying the attention back onto the crowd in the same way that the
forward facing bench of seats fuses a bond between riders and spectators.
The Miami was now mirroring the huge shows at the turn of the century,
whose own intricate designs hepled 'trap' the feeling of elation and wondrous
displacement that the fairground provides.
In turn the builders of the rides, and the showmen themselves,
began to explore new themes of decoration and, more importantly, new artists.
Innovators like Paul Wright had been painting side stuff, shows, and some
larger rides (Albert Evans' Waltzer a famous example) for many years.
It was only with the rise of the Miami that Paul gained the huge respect
he deserves. Paul encompasses everything about a good airbrush artist
working with a huge blank canvas. Unlike the traditionalists, he cannot
resort to repeating designs to create a finished job. A good Miami artwork
requires three stages of completion: the idea for the theme, its representation
on the actual ride (use of shape, space, narrative, etc), and finally
its technical execution. Each component of the process is equally important
if the ride is to have the visual impact it requires. It took some of
our own artists many years to knit together the three processes successfully,
with some strange themes and even stranger artworks emerging along the
way. But by the late 1990s the rest of Europe was taking a keen interest
in the UK built and painted Miami.
Why Miami?
The name Miami stuck by pure coincidence - the KMG ride
bought by Stephen Hill happened to bear that theme, and the rest is history.
But another history tells us a deeper significance of the name, and gives
us a first opening in categorising the myriad forms of Miami themes.
The cultural theme of Miami had already surfaced back
in the 1960s with a 'Miami' Twist and the Miami Beach amusement park at
Aberavon, so its connection to the fair is a deeper cultural link than
the pure coincidence suggested by the 1990s phenomenom. The city of Miami
has a shimmering multitude of portrayals within popular culture, underpinned
by thoughts of sleaze, seduction, glamour and intense heat. The place
exists as a playground for the rich, from both the USA and South America,
with connotations of exiled dictators and flash-living gangsters punctuating
any narrative. The image is one of blazing sunshine, wealth, glamourous
clothes and cars, narcotics, and of course pumping music. Televison series
fixed on the city (Miami Vice in the 80s and CSI Miami in recent years)
portray the city in a highly stylised context, going to excess in all
areas of representation, whilst the 'Miami Bass' sound has always persisted
amongst other city-specific music scenes (Detroit, Chicago, etc). The
Miami sound of course extends beyond sonic significations, through to
its mode of operation - a portable sound played out by souped-up cars
cruising the strips and beachfronts. This portable, bass-heavy sound continued
through with the 'sound-clash' concept, lending itself to the fairground.
A throbbing bass is experienced at gut level, lending itself to the gut
level experiences created by the fairground ride itself - the bass, in
effect, becomes a movement with the ride, meshing in and intensifying
the experience.

Charlie Horne's DC Slater decorated Miami - a Paul Wright design with a Miami harbour-scene.
The theme Miami stuck with the ride, with innovative
showmen and artists always managing to return to the concept and create
something new. Stephen Hill purchased a new Miami from Nottingham UK in
2000 and a third machine in 2005 - both of these utilised explosive designs
by Paul Wright with a seering Miami beach scene depicting glamourous women
and lavish jewellry. Perhaps the most innovative of the Miami themed Miamis
belongs to Billy Crow, a showman who is always respected for 'thinking
outside of the box' when it comes to presenting a ride. Crow's 'Exposure'
captures the frisson of the concept, with a gigolo-esque male figure in
tight fitting leather trousers sprawled across the bonnet of a flash car
- a bold attempt to move away from the ideally proportioned but ubiquitous
disco-babes.
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